5PFH - Rules Mods

Post-Battle Activities

2. Resolve Patron Status

-  Roll 1D10 for each Patron for whom a mission was performed, but the crew did not Achieve the Objective.  On a 1 the Patron becomes a Rival.  On a 2 or 3 the Patron is lost.  -1 for each previous mission in which this occurred, since the last successful one.

-  Roll 1D10 for each Patron who was not sollicited for a mission this campaign turn, and who does not currently have a mission waiting to resolve.  On a 1 or 2 the Patron is lost.

-  Roll 1D10 for each Patron who had a mission waiting to resolve, and that was not carried out in time.  On a 1 the Patron becomes a Rival.  On a 2 the Patron is lost.  On a 3 the Patron is lost, unless he has a mission waiting to resolve.

 

9.  Experience and Character Upgrades

Character Upgrades can include any Character Special Rule from the "Inherent Capacities and Training" list.  The XP cost is equal to the cost of the skill.


World Steps

Find a Patron

If a Patron is found for any reason, generate the mission as usual.  If the mission can be achieved in any campaign turn but the current one, also prepare the first few steps of "Readying for Battle" (p.88), down to "Determine the Enemy" type but without going as far as actual enemy numbers or the presence of "Unique Individuals".  This represents the crew having time to scout out the mission location.

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