5PFH to Flying Lead - Creating Enemies
Non-Unique Individuals
Q Rating
Roll 1d6 per figure type.
The first two entries in any table are 1-3 : Q6+, 4-6 : Q5+
The third to fourth entries are : 1 : Q6+, 2-3 : Q5+, 4-6 : Q4+
The fifth to eighth entries are 1 : Q6+, 2 : Q5+, 3-6 : Q4+
The last four entries are 1 : Q4+, 2-5 : Q3+, 6 : Q2+
All other entries are 1 : Q5+, 2-5 : Q4+, 6 : Q3+
Combat = C
0 = roll 1d6 per figure type. 1-3 = +0; 4-6 = +1
+1 = roll 1d6 per figure type. 1-3 = +1; 4-6 = +2
+2 = roll 1d6 per figure type. 1-2 = +2; 3-5 = +3; 6 = +4
+3 = roll 1d6 per figure type. 1-4 = +4; 5-6 = +5
+4 = +5
+5 = +6
Speed = Movement
3" or less = S
4" = M
5" = M & gain Sprinter 1
6" = L
7" = L & gain Sprinter 1
Toughness = Resilience
3 = gain Resilience 5+
4 = gain Resilience 4+
5 = gain Resilience 3+
6 = gain Resilience 2+
Panic
Gain Panic #
Character Special Rules
Roll 1D100. On a 90+ the enemy character gains a Character Special Rule.
On a second D100 roll of :
01-10 : randomnly choose a trait with a negative value
11-50 : choose a trait with a value of 1 to 3
51-75 : choose a trait with a value of 4 to 7
76-95 : choose a trait with a value of 8 to 10
96-100 : choose a trait with a value superior to 10
Lieutenant
Above ane beyond the listed 5PFH bonuses, a Lieutenant decreases his or her Q by 1.
Make a Q test for the Lieutenant with 4 dice. For each success, one member of his or her team, randomnly determined, gains Fireteam. This can include the Lieutenant.
Unique Individuals
Q Rating
01-12 : Q5
13-22 : Q5, Reroll Q Failure
23-41 : Q4+
42-61 : Q4+, Reroll Q Failure
62-79 : Q3+
80-91 : Q3+, Reroll Q Failure
92-100 : Q2+
Then choose six Character Special Rules most appropriate to the Unique Individual type, and weight them for a D100 roll according to the points value of each trait.
Commentaires
Enregistrer un commentaire