5PFH to Flying Lead - Creating Enemies

Non-Unique Individuals

Q Rating

Roll 1d6 per figure type.

The first two entries in any table are 1-3 : Q6+, 4-6 : Q5+

The third to fourth entries are : 1 : Q6+, 2-3 : Q5+, 4-6 : Q4+

The fifth to eighth entries are 1 : Q6+, 2 : Q5+, 3-6 : Q4+

The last four entries are 1 : Q4+, 2-5 : Q3+, 6 : Q2+

All other entries are 1 : Q5+, 2-5 : Q4+, 6 : Q3+


Combat = C

0  =  roll 1d6 per figure type.  1-3 = +0; 4-6 = +1

+1 = roll 1d6 per figure type.  1-3 = +1; 4-6 = +2

+2 = roll 1d6 per figure type.  1-2 = +2; 3-5 = +3; 6 = +4

+3 = roll 1d6 per figure type.  1-4 = +4; 5-6 = +5

+4 = +5

+5 = +6


Speed = Movement

3" or less = S

4" = M

5" = M & gain Sprinter 1

6" = L

7" = L & gain Sprinter 1

8" = L & gain Sprinter 2


Toughness = Resilience

3 = gain Resilience 5+

4 = gain Resilience 4+

5 = gain Resilience 3+

6 = gain Resilience 2+

 

Panic

Gain Panic #

 

Character Special Rules

Roll 1D100.  On a 90+ the enemy character gains a Character Special Rule.

On a second D100 roll of :

01-10 : randomnly choose a trait with a negative value

11-50 : choose a trait with a value of 1 to 3

51-75 : choose a trait with a value of 4 to 7

76-95 : choose a trait with a value of 8 to 10

96-100 : choose a trait with a value superior to 10

 

Lieutenant

Above ane beyond the listed 5PFH bonuses, a Lieutenant decreases his or her Q by 1.

Make a Q test for the Lieutenant with 4 dice.  For each success, one member of his or her team, randomnly determined, gains Fireteam.  This can include the Lieutenant.


Unique Individuals

Q Rating

01-12 : Q5

13-22 : Q5, Reroll Q Failure

23-41 : Q4+

42-61 : Q4+, Reroll Q Failure

62-79 : Q3+

80-91 : Q3+, Reroll Q Failure

92-100 : Q2+

 

Then choose six Character Special Rules most appropriate to the Unique Individual type, and weight them for a D100 roll according to the points value of each trait.

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